creating an investigator

To begin, a Call of Cthulhu character has seven primary attributes. Each of these attributes is

described below, as well as noting how many dice you roll to determine the value of each attribute.
(STR) measures the raw physical power
your investigator can bring to bear. It influences
the amount of damage he can deliver with a punch
or kick, as well as his grip, or ability to lift heavy
items. Roll 3 six-sided dice and add them together
to determine the value for STR.
(CON) is a measure of the hardiness
of your investigator. It influences the amount of
damage you can take before going unconscious or
dying as well as how resistant you are to diseases
and poison. Roll 3 six-sided dice and add them
together to determine the value for CON.
(DEX) is a measure of your investigator’s
agility and speed. Roll 3 six-sided dice and add
them together to determine the value for DEX.
(SIZ) is a measure of your investigator’s physical mass. It influences how much damage you can
take, as well as how much you can deliver. Also, as
a measure of your Investigator’s weight, it influences the ability of horrible monsters to pick him
up and toss him around the room. Roll 2 six-sided
dice, add them together and add 6 to that total to
determine the value for SIZ.
(INT) is a rough guide to your investigator’s cunning and ability to make leaps of
logic and intuition. Roll 2 six-sided dice,
add them together and add 6 to that total
to determine the value for INT.
(POW) is a combination of personal magnetism, spirit, and mental
stability. It influences your character’s ability to cast magical spells, as
well as his resistance to the sanity-blasting horrors
of the Cthulhu Mythos. Roll 3 six-sided dice and
add them together to determine the value for
POW.
(APP) measures the charm and physical appeal of your character. Roll 3 six-sided dice
and add them together to determine the value for
APP.
(EDU) is a measure of the knowledge
which your investigator has accumulated through
formal education, or the venerated “School of Hard
Knocks.” Roll 3 six-sided dice, add them together
and add 3 to the total to determine the value for
EDU.
Note, that before play begins, you may swap around any attributes which use the same dice to determine their value. In other words, you could swap any of the values for Strength, Constitution, Dexterity, Appearance or Power with each other. You could only swap Size and Intelligence with each other. Education remains static. If the rolls you get for your investigator are abysmal, you should consider rerolling a few. The average attribute utes should be around 10-11, if you have too many lower than that, you should pick one or two to reroll. Note that often playing a character with substandard attributes can be just as satisfying as playing one with exceptionally high attributes. It all comes down to creating a character with which you are comfortable.

creating an investigator

It only started as a small sacrafice ethertransmission