creating an investigator 2

There are a number of attributes which are determined after you have figured the attributes above.
These are Idea, Knowledge, Luck, Damage Bonus, Magic Points, Hit Points, and Sanity. Idea is simply your INT score multiplied by 5. This score is used as a percentile roll to give your
investigator information, or to make leaps of deduction in certain situations. Percentile rolls will be explained later.
Knowledge is your EDU score multiplied by 5.
This score is used as a percentile roll to show how
your investigator’s education and training gives
insight certain situations.

Luck is your POW score multiplied by 5. This
score is used as a percentile roll to give your character gleans of insight in certain situations. The
Luck roll is often used to give your character a last
chance in a crisis situation, or to cause bad things
to happen to the only investigator in the group to
fail the roll.

Damage Bonus is how much extra damage your
investigator does with a successful close-combat
attack. Add your STR and SIZ and consult the
Damage Bonus Table to find your damage bonus.

Magic Points are equal to your POW. MPs fluctuate up and down as you cast spells or activate
arcane alien devices. If your investigator’s MPs everfall below 0, he goes unconscious until he can recover them.
Hit Points are figured by adding SIZ and CON
together, then dividing the total by two and rounding up. As your investigator takes damage from
combat or other events, your HPs will drop. If you
drop to only 2 HPs, your investigator goes unconscious. If he hits -2 or lower, he is dead.

Sanity (SAN) begins at a level equal to your
POW score multiplied by 5. Circle the value that
corresponds to this number on the character sheet.
This score is used as a percentile roll that presents
your investigator’s ability to remain stoic in the face
of horrors. As you face the horrors of the Cthulhu
Mythos your SAN score fluctuates. It can raise
above it’s starting level, but can never be higher
than 99 minus the value of your Cthulhu Mythos
skill (q.v.).

OCCUPATION AND SKILLS
At this point, you should have an idea of what your investigator does for a living. This choice of occupation will influence the selection of skills for your character. To begin with, choose an
occupation. Anything you think would be interesting to play is valid, but you should confirm this
with your keeper. Some favorite occupations in Call of Cthulhu are Professor, Treasure Seeker,
Occultist, and Archeologist. However, the occupations are only limited by your imagination.
Once you have select the occupation, you should look at the list of skills on you character
sheet. Choose 8 skills which are appropriate for your character’s chosen occupation. These are your “Occupation Skills.” You now have to assign percentile points to the skills on the character sheet. Before you do so, please note that no skill can start play with a rating higher than 75. Additionally no character can add points to the Cthulhu Mythos skill during character creation. It is assumed that all beginning characters are ignorant of the threat of the Mythos.
You multiply your EDU score by 15 to get the number of points to spread amongst your
Occupation Skills. Add any number of these points to the eight skills you chose. Each skill on the character sheet also has a number in parenthesis next to it. This is the “Base Chance” that every investigator has with that skill. Any points you add to a skill stack with its Base Chance. For example, if you add
15 points to the “Conceal” skill (Base Chance of 15)
you would have “Conceal: 30”.

After selecting the Occupation Skills, select
your Hobby Skills. These are skills that your character has acquired over the course of his life. To determine how many points you have to spend on them, multiply your INT score by 10. Divide those points amongst any skills on the sheet you would like (again, you can’t put points into Cthulhu Mythos). Note that you may wish to save a few skill points to buy combat skills such as “Gun,” "Sword,etc.

Finishing Touches
You now have something that looks like a finished character. Go back to the top of the sheet, make sure you have a name, sex, age, and all the other information filled in. Look over the character sheet and taking one last look at all the skills, attributes, etc. which you have
generated. From looking over all this material, you will begin to get an idea of who this character is. You might want to fill out some notes on your investigator’s background and personality.
Who is he really? Where did he grow
up? What is his family like? The more time
you spend thinking about your character,
the more he develops a personality.

creating an investigator 2

It only started as a small sacrafice ethertransmission